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tehkanwc.c
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C/C++ Source or Header
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2000-05-04
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27KB
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804 lines
/***************************************************************************
Tehkan World Cup - (c) Tehkan 1985
Ernesto Corvi
ernesto@imagina.com
Roberto Juan Fresca
robbiex@rocketmail.com
TODO:
- dip switches and input ports for Gridiron and Tee'd Off
NOTES:
- Samples MUST be on Memory Region 4
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/z80/z80.h"
extern unsigned char *tehkanwc_videoram1;
extern size_t tehkanwc_videoram1_size;
/* from vidhrdw */
int tehkanwc_vh_start(void);
void tehkanwc_vh_stop(void);
void tehkanwc_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
READ_HANDLER( tehkanwc_videoram1_r );
WRITE_HANDLER( tehkanwc_videoram1_w );
READ_HANDLER( tehkanwc_scroll_x_r );
READ_HANDLER( tehkanwc_scroll_y_r );
WRITE_HANDLER( tehkanwc_scroll_x_w );
WRITE_HANDLER( tehkanwc_scroll_y_w );
WRITE_HANDLER( gridiron_led0_w );
WRITE_HANDLER( gridiron_led1_w );
static unsigned char *shared_ram;
static READ_HANDLER( shared_r )
{
return shared_ram[offset];
}
static WRITE_HANDLER( shared_w )
{
shared_ram[offset] = data;
}
static WRITE_HANDLER( sub_cpu_halt_w )
{
if (data)
cpu_set_reset_line(1,CLEAR_LINE);
else
cpu_set_reset_line(1,ASSERT_LINE);
}
static int track0[2],track1[2];
static READ_HANDLER( tehkanwc_track_0_r )
{
int joy;
joy = readinputport(10) >> (2*offset);
if (joy & 1) return -63;
if (joy & 2) return 63;
return readinputport(3 + offset) - track0[offset];
}
static READ_HANDLER( tehkanwc_track_1_r )
{
int joy;
joy = readinputport(10) >> (4+2*offset);
if (joy & 1) return -63;
if (joy & 2) return 63;
return readinputport(6 + offset) - track1[offset];
}
static WRITE_HANDLER( tehkanwc_track_0_reset_w )
{
/* reset the trackball counters */
track0[offset] = readinputport(3 + offset) + data;
}
static WRITE_HANDLER( tehkanwc_track_1_reset_w )
{
/* reset the trackball counters */
track1[offset] = readinputport(6 + offset) + data;
}
static WRITE_HANDLER( sound_command_w )
{
soundlatch_w(offset,data);
cpu_cause_interrupt(2,Z80_NMI_INT);
}
static void reset_callback(int param)
{
cpu_set_reset_line(2,PULSE_LINE);
}
static WRITE_HANDLER( sound_answer_w )
{
soundlatch2_w(0,data);
/* in Gridiron, the sound CPU goes in a tight loop after the self test, */
/* probably waiting to be reset by a watchdog */
if (cpu_get_pc() == 0x08bc) timer_set(TIME_IN_SEC(1),0,reset_callback);
}
/* Emulate MSM sound samples with counters */
static int msm_data_offs;
static READ_HANDLER( tehkanwc_portA_r )
{
return msm_data_offs & 0xff;
}
static READ_HANDLER( tehkanwc_portB_r )
{
return (msm_data_offs >> 8) & 0xff;
}
static WRITE_HANDLER( tehkanwc_portA_w )
{
msm_data_offs = (msm_data_offs & 0xff00) | data;
}
static WRITE_HANDLER( tehkanwc_portB_w )
{
msm_data_offs = (msm_data_offs & 0x00ff) | (data << 8);
}
static WRITE_HANDLER( msm_reset_w )
{
MSM5205_reset_w(0,data ? 0 : 1);
}
void tehkanwc_adpcm_int (int data)
{
static int toggle;
unsigned char *SAMPLES = memory_region(REGION_SOUND1);
int msm_data = SAMPLES[msm_data_offs & 0x7fff];
if (toggle == 0)
MSM5205_data_w(0,(msm_data >> 4) & 0x0f);
else
{
MSM5205_data_w(0,msm_data & 0x0f);
msm_data_offs++;
}
toggle ^= 1;
}
/* End of MSM with counters emulation */
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0xbfff, MRA_ROM },
{ 0xc000, 0xc7ff, MRA_RAM },
{ 0xc800, 0xcfff, shared_r },
{ 0xd000, 0xd3ff, videoram_r },
{ 0xd400, 0xd7ff, colorram_r },
{ 0xd800, 0xddff, paletteram_r },
{ 0xde00, 0xdfff, MRA_RAM }, /* unused part of the palette RAM, I think? Gridiron uses it */
{ 0xe000, 0xe7ff, tehkanwc_videoram1_r },
{ 0xe800, 0xebff, spriteram_r }, /* sprites */
{ 0xec00, 0xec01, tehkanwc_scroll_x_r },
{ 0xec02, 0xec02, tehkanwc_scroll_y_r },
{ 0xf800, 0xf801, tehkanwc_track_0_r }, /* track 0 x/y */
{ 0xf802, 0xf802, input_port_9_r }, /* Coin & Start */
{ 0xf803, 0xf803, input_port_5_r }, /* joy0 - button */
{ 0xf810, 0xf811, tehkanwc_track_1_r }, /* track 1 x/y */
{ 0xf813, 0xf813, input_port_8_r }, /* joy1 - button */
{ 0xf820, 0xf820, soundlatch2_r }, /* answer from the sound CPU */
{ 0xf840, 0xf840, input_port_0_r }, /* DSW1 */
{ 0xf850, 0xf850, input_port_1_r }, /* DSW2 */
{ 0xf860, 0xf860, watchdog_reset_r },
{ 0xf870, 0xf870, input_port_2_r }, /* DSW3 */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0xbfff, MWA_ROM },
{ 0xc000, 0xc7ff, MWA_RAM },
{ 0xc800, 0xcfff, shared_w, &shared_ram },
{ 0xd000, 0xd3ff, videoram_w, &videoram, &videoram_size },
{ 0xd400, 0xd7ff, colorram_w, &colorram },
{ 0xd800, 0xddff, paletteram_xxxxBBBBGGGGRRRR_swap_w, &paletteram },
{ 0xde00, 0xdfff, MWA_RAM }, /* unused part of the palette RAM, I think? Gridiron uses it */
{ 0xe000, 0xe7ff, tehkanwc_videoram1_w, &tehkanwc_videoram1, &tehkanwc_videoram1_size },
{ 0xe800, 0xebff, spriteram_w, &spriteram, &spriteram_size }, /* sprites */
{ 0xec00, 0xec01, tehkanwc_scroll_x_w },
{ 0xec02, 0xec02, tehkanwc_scroll_y_w },
{ 0xf800, 0xf801, tehkanwc_track_0_reset_w },
{ 0xf802, 0xf802, gridiron_led0_w },
{ 0xf810, 0xf811, tehkanwc_track_1_reset_w },
{ 0xf812, 0xf812, gridiron_led1_w },
{ 0xf820, 0xf820, sound_command_w },
{ 0xf840, 0xf840, sub_cpu_halt_w },
{ -1 } /* end of table */
};
static struct MemoryReadAddress readmem_sub[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0xc7ff, MRA_RAM },
{ 0xc800, 0xcfff, shared_r },
{ 0xd000, 0xd3ff, videoram_r },
{ 0xd400, 0xd7ff, colorram_r },
{ 0xd800, 0xddff, paletteram_r },
{ 0xde00, 0xdfff, MRA_RAM }, /* unused part of the palette RAM, I think? Gridiron uses it */
{ 0xe000, 0xe7ff, tehkanwc_videoram1_r },
{ 0xe800, 0xebff, spriteram_r }, /* sprites */
{ 0xec00, 0xec01, tehkanwc_scroll_x_r },
{ 0xec02, 0xec02, tehkanwc_scroll_y_r },
{ 0xf860, 0xf860, watchdog_reset_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem_sub[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0xc000, 0xc7ff, MWA_RAM },
{ 0xc800, 0xcfff, shared_w },
{ 0xd000, 0xd3ff, videoram_w },
{ 0xd400, 0xd7ff, colorram_w },
{ 0xd800, 0xddff, paletteram_xxxxBBBBGGGGRRRR_swap_w, &paletteram },
{ 0xde00, 0xdfff, MWA_RAM }, /* unused part of the palette RAM, I think? Gridiron uses it */
{ 0xe000, 0xe7ff, tehkanwc_videoram1_w },
{ 0xe800, 0xebff, spriteram_w }, /* sprites */
{ 0xec00, 0xec01, tehkanwc_scroll_x_w },
{ 0xec02, 0xec02, tehkanwc_scroll_y_w },
{ -1 } /* end of table */
};
static struct MemoryReadAddress readmem_sound[] =
{
{ 0x0000, 0x3fff, MRA_ROM },
{ 0x4000, 0x47ff, MRA_RAM },
{ 0xc000, 0xc000, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem_sound[] =
{
{ 0x0000, 0x3fff, MWA_ROM },
{ 0x4000, 0x47ff, MWA_RAM },
{ 0x8001, 0x8001, msm_reset_w },/* MSM51xx reset */
{ 0x8002, 0x8002, MWA_NOP }, /* ?? written in the IRQ handler */
{ 0x8003, 0x8003, MWA_NOP }, /* ?? written in the NMI handler */
{ 0xc000, 0xc000, sound_answer_w }, /* answer for main CPU */
{ -1 } /* end of table */
};
static struct IOReadPort sound_readport[] =
{
{ 0x00, 0x00, AY8910_read_port_0_r },
{ 0x02, 0x02, AY8910_read_port_1_r },
{ -1 } /* end of table */
};
static struct IOWritePort sound_writeport[] =
{
{ 0x00, 0x00, AY8910_write_port_0_w },
{ 0x01, 0x01, AY8910_control_port_0_w },
{ 0x02, 0x02, AY8910_write_port_1_w },
{ 0x03, 0x03, AY8910_control_port_1_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( tehkanwc )
PORT_START /* DSW1 - Active LOW */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING ( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING ( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING ( 0x00, DEF_STR( 2C_3C ) )
PORT_DIPSETTING ( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING ( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING ( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING ( 0x03, DEF_STR( 1C_5C ) )
PORT_DIPSETTING ( 0x02, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING ( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING ( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING ( 0x00, DEF_STR( 2C_3C ) )
PORT_DIPSETTING ( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING ( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING ( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING ( 0x18, DEF_STR( 1C_5C ) )
PORT_DIPSETTING ( 0x10, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x40, 0x40, "Extra Time per Coin" )
PORT_DIPSETTING ( 0x40, "Normal" )
PORT_DIPSETTING ( 0x00, "Double" )
PORT_DIPNAME( 0x80, 0x80, "1 Player Start" )
PORT_DIPSETTING ( 0x00, "2 Credits" )
PORT_DIPSETTING ( 0x80, "1 Credit" )
PORT_START /* DSW2 - Active LOW */
PORT_DIPNAME( 0x03, 0x03, "1P Game Time" )
PORT_DIPSETTING ( 0x00, "2:30" )
PORT_DIPSETTING ( 0x01, "2:00" )
PORT_DIPSETTING ( 0x03, "1:30" )
PORT_DIPSETTING ( 0x02, "1:00" )
PORT_DIPNAME( 0x7c, 0x7c, "2P Game Time" )
PORT_DIPSETTING ( 0x00, "5:00/3:00 Extra" )
PORT_DIPSETTING ( 0x60, "5:00/2:45 Extra" )
PORT_DIPSETTING ( 0x20, "5:00/2:35 Extra" )
PORT_DIPSETTING ( 0x40, "5:00/2:30 Extra" )
PORT_DIPSETTING ( 0x04, "4:00/2:30 Extra" )
PORT_DIPSETTING ( 0x64, "4:00/2:15 Extra" )
PORT_DIPSETTING ( 0x24, "4:00/2:05 Extra" )
PORT_DIPSETTING ( 0x44, "4:00/2:00 Extra" )
PORT_DIPSETTING ( 0x1c, "3:30/2:15 Extra" )
PORT_DIPSETTING ( 0x7c, "3:30/2:00 Extra" )
PORT_DIPSETTING ( 0x3c, "3:30/1:50 Extra" )
PORT_DIPSETTING ( 0x5c, "3:30/1:45 Extra" )
PORT_DIPSETTING ( 0x08, "3:00/2:00 Extra" )
PORT_DIPSETTING ( 0x68, "3:00/1:45 Extra" )
PORT_DIPSETTING ( 0x28, "3:00/1:35 Extra" )
PORT_DIPSETTING ( 0x48, "3:00/1:30 Extra" )
PORT_DIPSETTING ( 0x0c, "2:30/1:45 Extra" )
PORT_DIPSETTING ( 0x6c, "2:30/1:30 Extra" )
PORT_DIPSETTING ( 0x2c, "2:30/1:20 Extra" )
PORT_DIPSETTING ( 0x4c, "2:30/1:15 Extra" )
PORT_DIPSETTING ( 0x10, "2:00/1:30 Extra" )
PORT_DIPSETTING ( 0x70, "2:00/1:15 Extra" )
PORT_DIPSETTING ( 0x30, "2:00/1:05 Extra" )
PORT_DIPSETTING ( 0x50, "2:00/1:00 Extra" )
PORT_DIPSETTING ( 0x14, "1:30/1:15 Extra" )
PORT_DIPSETTING ( 0x74, "1:30/1:00 Extra" )
PORT_DIPSETTING ( 0x34, "1:30/0:50 Extra" )
PORT_DIPSETTING ( 0x54, "1:30/0:45 Extra" )
PORT_DIPSETTING ( 0x18, "1:00/1:00 Extra" )
PORT_DIPSETTING ( 0x78, "1:00/0:45 Extra" )
PORT_DIPSETTING ( 0x38, "1:00/0:35 Extra" )
PORT_DIPSETTING ( 0x58, "1:00/0:30 Extra" )
PORT_DIPNAME( 0x80, 0x80, "Game Type" )
PORT_DIPSETTING ( 0x80, "Timer In" )
PORT_DIPSETTING ( 0x00, "Credit In" )
PORT_START /* DSW3 - Active LOW */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
PORT_DIPSETTING ( 0x02, "Easy" )
PORT_DIPSETTING ( 0x03, "Normal" )
PORT_DIPSETTING ( 0x01, "Hard" )
PORT_DIPSETTING ( 0x00, "Very Hard" )
PORT_DIPNAME( 0x04, 0x04, "Timer Speed" )
PORT_DIPSETTING ( 0x04, "60/60" )
PORT_DIPSETTING ( 0x00, "55/60" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING ( 0x08, DEF_STR( On ) )
PORT_START /* IN0 - X AXIS */
PORT_ANALOGX( 0xff, 0x80, IPT_TRACKBALL_X | IPF_PLAYER1, 100, 0, 0, 0, IP_KEY_NONE, IP_KEY_NONE, IP_JOY_NONE, IP_JOY_NONE )
PORT_START /* IN0 - Y AXIS */
PORT_ANALOGX( 0xff, 0x80, IPT_TRACKBALL_Y | IPF_PLAYER1, 100, 0, 0, 0, IP_KEY_NONE, IP_KEY_NONE, IP_JOY_NONE, IP_JOY_NONE )
PORT_START /* IN0 - BUTTON */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_START /* IN1 - X AXIS */
PORT_ANALOGX( 0xff, 0x80, IPT_TRACKBALL_X | IPF_PLAYER2, 100, 0, 0, 0, IP_KEY_NONE, IP_KEY_NONE, IP_JOY_NONE, IP_JOY_NONE )
PORT_START /* IN1 - Y AXIS */
PORT_ANALOGX( 0xff, 0x80, IPT_TRACKBALL_Y | IPF_PLAYER2, 100, 0, 0, 0, IP_KEY_NONE, IP_KEY_NONE, IP_JOY_NONE, IP_JOY_NONE )
PORT_START /* IN1 - BUTTON */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_START /* IN2 - Active LOW */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
PORT_START /* fake port to emulate trackballs with keyboard */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
INPUT_PORTS_END
INPUT_PORTS_START( gridiron )
PORT_START /* DSW1 - Active LOW */
PORT_DIPNAME( 0x01, 0x01, "1 Player Start" )
PORT_DIPSETTING ( 0x00, "2 Credits" )
PORT_DIPSETTING ( 0x01, "1 Credit" )
PORT_DIPNAME( 0x02, 0x02, "2 Players Start" )
PORT_DIPSETTING ( 0x02, "2 Credits" )
PORT_DIPSETTING ( 0x00, "1 Credit" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING ( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING ( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING ( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING ( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING ( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING ( 0x80, DEF_STR( On ) )
PORT_START /* DSW2 - Active LOW */
PORT_DIPNAME( 0x03, 0x03, "1P Game Time" )
PORT_DIPSETTING ( 0x00, "2:30" )
PORT_DIPSETTING ( 0x01, "2:00" )
PORT_DIPSETTING ( 0x03, "1:30" )
PORT_DIPSETTING ( 0x02, "1:00" )
PORT_DIPNAME( 0x7c, 0x7c, "2P Game Time" )
PORT_DIPSETTING ( 0x60, "5:00/3:00 Extra" )
PORT_DIPSETTING ( 0x00, "5:00/2:45 Extra" )
PORT_DIPSETTING ( 0x20, "5:00/2:35 Extra" )
PORT_DIPSETTING ( 0x40, "5:00/2:30 Extra" )
PORT_DIPSETTING ( 0x64, "4:00/2:30 Extra" )
PORT_DIPSETTING ( 0x04, "4:00/2:15 Extra" )
PORT_DIPSETTING ( 0x24, "4:00/2:05 Extra" )
PORT_DIPSETTING ( 0x44, "4:00/2:00 Extra" )
PORT_DIPSETTING ( 0x68, "3:30/2:15 Extra" )
PORT_DIPSETTING ( 0x08, "3:30/2:00 Extra" )
PORT_DIPSETTING ( 0x28, "3:30/1:50 Extra" )
PORT_DIPSETTING ( 0x48, "3:30/1:45 Extra" )
PORT_DIPSETTING ( 0x6c, "3:00/2:00 Extra" )
PORT_DIPSETTING ( 0x0c, "3:00/1:45 Extra" )
PORT_DIPSETTING ( 0x2c, "3:00/1:35 Extra" )
PORT_DIPSETTING ( 0x4c, "3:00/1:30 Extra" )
PORT_DIPSETTING ( 0x7c, "2:30/1:45 Extra" )
PORT_DIPSETTING ( 0x1c, "2:30/1:30 Extra" )
PORT_DIPSETTING ( 0x3c, "2:30/1:20 Extra" )
PORT_DIPSETTING ( 0x5c, "2:30/1:15 Extra" )
PORT_DIPSETTING ( 0x70, "2:00/1:30 Extra" )
PORT_DIPSETTING ( 0x10, "2:00/1:15 Extra" )
PORT_DIPSETTING ( 0x30, "2:00/1:05 Extra" )
PORT_DIPSETTING ( 0x50, "2:00/1:00 Extra" )
PORT_DIPSETTING ( 0x74, "1:30/1:15 Extra" )
PORT_DIPSETTING ( 0x14, "1:30/1:00 Extra" )
PORT_DIPSETTING ( 0x34, "1:30/0:50 Extra" )
PORT_DIPSETTING ( 0x54, "1:30/0:45 Extra" )
PORT_DIPSETTING ( 0x78, "1:00/1:00 Extra" )
PORT_DIPSETTING ( 0x18, "1:00/0:45 Extra" )
PORT_DIPSETTING ( 0x38, "1:00/0:35 Extra" )
PORT_DIPSETTING ( 0x58, "1:00/0:30 Extra" )
PORT_DIPNAME( 0x80, 0x80, "Game Type?" )
PORT_DIPSETTING ( 0x80, "Timer In" )
PORT_DIPSETTING ( 0x00, "Credit In" )
PORT_START /* DSW3 - Active LOW */
PORT_DIPNAME( 0x03, 0x03, "Difficulty?" )
PORT_DIPSETTING ( 0x02, "Easy" )
PORT_DIPSETTING ( 0x03, "Normal" )
PORT_DIPSETTING ( 0x01, "Hard" )
PORT_DIPSETTING ( 0x00, "Very Hard" )
PORT_DIPNAME( 0x04, 0x04, "Timer Speed?" )
PORT_DIPSETTING ( 0x04, "60/60" )
PORT_DIPSETTING ( 0x00, "55/60" )
PORT_DIPNAME( 0x08, 0x08, "Demo Sounds?" )
PORT_DIPSETTING ( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING ( 0x08, DEF_STR( On ) )
PORT_START /* IN0 - X AXIS */
PORT_ANALOG( 0xff, 0x80, IPT_TRACKBALL_X | IPF_PLAYER1, 100, 63, 0, 0 )
PORT_START /* IN0 - Y AXIS */
PORT_ANALOG( 0xff, 0x80, IPT_TRACKBALL_Y | IPF_PLAYER1, 100, 63, 0, 0 )
PORT_START /* IN0 - BUTTON */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_START /* IN1 - X AXIS */
PORT_ANALOG( 0xff, 0x80, IPT_TRACKBALL_X | IPF_PLAYER2, 100, 63, 0, 0 )
PORT_START /* IN1 - Y AXIS */
PORT_ANALOG( 0xff, 0x80, IPT_TRACKBALL_Y | IPF_PLAYER2, 100, 63, 0, 0 )
PORT_START /* IN1 - BUTTON */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_START /* IN2 - Active LOW */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
PORT_START /* no fake port here */
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
INPUT_PORTS_START( teedoff )
PORT_START /* DSW1 - Active LOW */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
PORT_DIPSETTING ( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING ( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING ( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING ( 0x00, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
PORT_DIPSETTING ( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING ( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING ( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPSETTING ( 0x00, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING ( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING ( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING ( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING ( 0x80, DEF_STR( On ) )
PORT_START /* DSW2 - Active LOW */
PORT_DIPNAME( 0xff, 0xff, DEF_STR( Unknown ) )
PORT_DIPSETTING ( 0xff, DEF_STR( Off ) )
PORT_DIPSETTING ( 0x00, DEF_STR( On ) )
PORT_START /* DSW3 - Active LOW */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Unknown ) )
PORT_DIPSETTING ( 0x0f, DEF_STR( Off ) )
PORT_DIPSETTING ( 0x00, DEF_STR( On ) )
PORT_START /* IN0 - X AXIS */
PORT_ANALOG( 0xff, 0x80, IPT_TRACKBALL_X | IPF_PLAYER1, 100, 63, 0, 0 )
PORT_START /* IN0 - Y AXIS */
PORT_ANALOG( 0xff, 0x80, IPT_TRACKBALL_Y | IPF_PLAYER1, 100, 63, 0, 0 )
PORT_START /* IN0 - BUTTON */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_START /* IN1 - X AXIS */
PORT_ANALOG( 0xff, 0x80, IPT_TRACKBALL_X | IPF_PLAYER2, 100, 63, 0, 0 )
PORT_START /* IN1 - Y AXIS */
PORT_ANALOG( 0xff, 0x80, IPT_TRACKBALL_Y | IPF_PLAYER2, 100, 63, 0, 0 )
PORT_START /* IN1 - BUTTON */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_START /* IN2 - Active LOW */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
PORT_START /* no fake port here */
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
{ 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every char takes 32 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
512, /* 512 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
{ 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4,
8*32+1*4, 8*32+0*4, 8*32+3*4, 8*32+2*4, 8*32+5*4, 8*32+4*4, 8*32+7*4, 8*32+6*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 },
128*8 /* every char takes 32 consecutive bytes */
};
static struct GfxLayout tilelayout =
{
16,8, /* 16*8 characters */
1024, /* 1024 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
{ 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4,
32*8+1*4, 32*8+0*4, 32*8+3*4, 32*8+2*4, 32*8+5*4, 32*8+4*4, 32*8+7*4, 32*8+6*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
64*8 /* every char takes 64 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 16 }, /* Colors 0 - 255 */
{ REGION_GFX2, 0, &spritelayout, 256, 8 }, /* Colors 256 - 383 */
{ REGION_GFX3, 0, &tilelayout, 512, 16 }, /* Colors 512 - 767 */
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
1536000, /* ??? */
{ 25, 25 },
{ 0, tehkanwc_portA_r },
{ 0, tehkanwc_portB_r },
{ tehkanwc_portA_w, 0 },
{ tehkanwc_portB_w, 0 }
};
static struct MSM5205interface msm5205_interface =
{
1, /* 1 chip */
384000, /* 384KHz */
{ tehkanwc_adpcm_int },/* interrupt function */
{ MSM5205_S48_4B }, /* 8KHz */
{ 25 }
};
static struct MachineDriver machine_driver_tehkanwc =
{
/* basic machine hardware */
{
{
CPU_Z80,
4608000, /* 18.432000 / 4 */
readmem,writemem,0,0,
interrupt,1
},
{
CPU_Z80,
4608000, /* 18.432000 / 4 */
readmem_sub,writemem_sub,0,0,
interrupt,1
},
{
CPU_Z80, /* communication is bidirectional, can't mark it as AUDIO_CPU */
4608000, /* 18.432000 / 4 */
readmem_sound,writemem_sound,sound_readport,sound_writeport,
interrupt,1
}
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
10, /* 10 CPU slices per frame - seems enough to keep the CPUs in sync */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
768, 768,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
tehkanwc_vh_start,
tehkanwc_vh_stop,
tehkanwc_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
},
{
SOUND_MSM5205,
&msm5205_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( tehkanwc )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "twc-1.bin", 0x0000, 0x4000, 0x34d6d5ff )
ROM_LOAD( "twc-2.bin", 0x4000, 0x4000, 0x7017a221 )
ROM_LOAD( "twc-3.bin", 0x8000, 0x4000, 0x8b662902 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
ROM_LOAD( "twc-4.bin", 0x0000, 0x8000, 0x70a9f883 )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for code */
ROM_LOAD( "twc-6.bin", 0x0000, 0x4000, 0xe3112be2 )
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "twc-12.bin", 0x00000, 0x4000, 0xa9e274f8 ) /* fg tiles */
ROM_REGION( 0x10000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "twc-8.bin", 0x00000, 0x8000, 0x055a5264 ) /* sprites */
ROM_LOAD( "twc-7.bin", 0x08000, 0x8000, 0x59faebe7 )
ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "twc-11.bin", 0x00000, 0x8000, 0x669389fc ) /* bg tiles */
ROM_LOAD( "twc-9.bin", 0x08000, 0x8000, 0x347ef108 )
ROM_REGION( 0x8000, REGION_SOUND1 ) /* ADPCM samples */
ROM_LOAD( "twc-5.bin", 0x0000, 0x4000, 0x444b5544 )
ROM_END
ROM_START( gridiron )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "gfight1.bin", 0x0000, 0x4000, 0x51612741 )
ROM_LOAD( "gfight2.bin", 0x4000, 0x4000, 0xa678db48 )
ROM_LOAD( "gfight3.bin", 0x8000, 0x4000, 0x8c227c33 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
ROM_LOAD( "gfight4.bin", 0x0000, 0x4000, 0x8821415f )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for code */
ROM_LOAD( "gfight5.bin", 0x0000, 0x4000, 0x92ca3c07 )
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gfight7.bin", 0x00000, 0x4000, 0x04390cca ) /* fg tiles */
ROM_REGION( 0x10000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gfight8.bin", 0x00000, 0x4000, 0x5de6a70f ) /* sprites */
ROM_LOAD( "gfight9.bin", 0x04000, 0x4000, 0xeac9dc16 )
ROM_LOAD( "gfight10.bin", 0x08000, 0x4000, 0x61d0690f )
/* 0c000-0ffff empty */
ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gfight11.bin", 0x00000, 0x4000, 0x80b09c03 ) /* bg tiles */
ROM_LOAD( "gfight12.bin", 0x04000, 0x4000, 0x1b615eae )
/* 08000-0ffff empty */
ROM_REGION( 0x8000, REGION_SOUND1 ) /* ADPCM samples */
ROM_LOAD( "gfight6.bin", 0x0000, 0x4000, 0xd05d463d )
ROM_END
ROM_START( teedoff )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "to-1.bin", 0x0000, 0x4000, 0xcc2aebc5 )
ROM_LOAD( "to-2.bin", 0x4000, 0x4000, 0xf7c9f138 )
ROM_LOAD( "to-3.bin", 0x8000, 0x4000, 0xa0f0a6da )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
ROM_LOAD( "to-4.bin", 0x0000, 0x8000, 0xe922cbd2 )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for code */
ROM_LOAD( "to-6.bin", 0x0000, 0x4000, 0xd8dfe1c8 )
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "to-12.bin", 0x00000, 0x4000, 0x4f44622c ) /* fg tiles */
ROM_REGION( 0x10000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "to-8.bin", 0x00000, 0x8000, 0x363bd1ba ) /* sprites */
ROM_LOAD( "to-7.bin", 0x08000, 0x8000, 0x6583fa5b )
ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "to-11.bin", 0x00000, 0x8000, 0x1ec00cb5 ) /* bg tiles */
ROM_LOAD( "to-9.bin", 0x08000, 0x8000, 0xa14347f0 )
ROM_REGION( 0x8000, REGION_SOUND1 ) /* ADPCM samples */
ROM_LOAD( "to-5.bin", 0x0000, 0x8000, 0xe5e4246b )
ROM_END
GAME( 1985, tehkanwc, 0, tehkanwc, tehkanwc, 0, ROT0, "Tehkan", "Tehkan World Cup" )
GAME( 1985, gridiron, 0, tehkanwc, gridiron, 0, ROT0, "Tehkan", "Gridiron Fight" )
GAMEX(1986, teedoff, 0, tehkanwc, teedoff, 0, ROT90, "Tecmo", "Tee'd Off", GAME_NOT_WORKING )